![]() ![]() With that we can write dialogues, plan narrative content and fill the world of the game using only one tool. We created an export plugin to export it to our game data so that the game can use it. ![]() ![]() articy:draft had the ability to deal with both, so we added the possibility to create map logic, quests, NPCs, factions and many other game logic issues to articy:draft to have it as a one-tool solution. Because our games have a lot of content we also needed multi user editing in all our tools. We had a need for game logic tools which are connected to quests and narrative. Johannes Scheer – Grimlore Games: When we were working on the content creation pipeline for development we were using articy:draft for writing dialogues. How did it come about that you included it in the game’s modding tools? Articy: You used articy:draft for the development of SpellForce 3. ![]()
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